It is sometimes in short supply mid-game.įuel is necessary for all units.
It is often in short supply mid-game.Ĭomponents are vital to create support, most naval units, and most air units. Supplies are one of the two resources needed for research and are used to create infantry, corvettes, and officers, among other units. Building local industries (which does not increase money or manpower production) in provinces.increasing population and morale in cities through military hospitals and underground bunkers.Building recruiting offices in cities (which only increases manpower production).Building arms industries (greatest increase), air bases, and naval bases in cities (which does not increase manpower production).Production of all non-gold resources can be increased by:
They are vital to create buildings and mobilize units, although not all buildings require all resources. All non-gold resources can be bought in-game for 0.575 gold per resource through the market or _ gold per resource when attempting to start building or mobilizing without enough resources. Supplies, components, fuel, electronics, rare materials, manpower, and money are the seven resources that are generated by cities and do not transfer between games, while gold is a valuable currency that is not generated by cities and does transfer between games. Please help the Conflict of Nations Wiki by expanding it.